Find resources
Collect materials and prepare for the next step in your journey.
Explore Eros. Find your place among its forests and mountains, build a home, and help shape a world that grows with its players.
The map of Eros spans two continents and scattered floating islands, from forests and alpine peaks to deserts, jungles, tundra and volcanic reaches. Not every biome has its final in-game art yet.

Forest, alpine, desert, jungle, volcanic, tundra and floating isles.
Routes, terrain and movement speeds are still being balanced. No full-map travel time has been verified.
Players can return to their saved structures and settlements.
Gather wood and stone, watch your needs, build shelter and establish a settlement. There is no instant empire: progression begins with the work you put into your place in the world.
Collect materials and prepare for the next step in your journey.
Manage hunger and stamina, cook food and rest when needed.
Place a starter camp, shelter, storage and the buildings you unlock.
Start small, recruit residents and develop your community.
Settlements advance through seven planned stages. Hamlet and Village growth are playable now; higher tiers are part of the development roadmap, with distinct architecture planned for each level.
Every stage brings new possibilities for buildings, residents and infrastructure. The world keeps its history as settlements grow.
A real starting set of buildings is already in the game. The catalogue will expand with farms, industries, civic buildings, transport and higher-tier architecture as development continues.

Your first home

Rest and shelter residents

Craft and refine tools

Keep supplies safe

Grow and harvest herbs

Water and gathering place

Store timber

Prepare and preserve food

Remedies and care
Further approved building designs include cottages, market buildings, workshops and community structures. Future gameplay will introduce more construction choices as settlements advance.
Residents already support core settlement tasks. Further professions, companies, guilds and connected economies form part of the longer-term vision.
The vision goes beyond one settlement. Players will be able to join together, connect regions, build trade networks, engage in diplomacy and eventually establish nations with their own identity and influence.
The nation, regional influence and diplomacy systems are not yet playable. They are part of the roadmap.
Explore the shared early alpha and start building your place in Nation Ages.
Free to play · In active development